Offered in conjunction with URMIA's CoHEASAP (Coalition of Higher Education Associations for Substance Misuse Prevention) partnership and is supported by the Association for Student Conduct Administration (ASCA).This 60-minute workshop will discuss how digital and tabletop gaming influences the social and emotional development of college-age students. Both online video games (e.g., Call of Duty, Stardew Valley, Fortnite, Minecraft, etc.) and tabletop, role-playing games (e.g., Dungeons & Dragons, Warhammer, etc.) will be presented. Gaming has become a central feature of campus culture. This session explores gaming's role in identity formation, social connection, sexual development, and mental health among college-aged populations. Workshop attendees will learn to identify both the benefits and risks associated with student gaming behavior, recognize when gaming intersects with concerns like problematic use or sexual content exposure, and develop practical strategies for engaging students in meaningful conversations about their gaming lives. The final 10-15 minutes will be left for Q&A. Presenters:Dr. David L. Delmonico, Professor - Duquesne University Dr. Natalie A. Drozda, Assistant Professor - Slippery Rock UniversityDr. Stephen Kuniak, Assistant Professor - Lock Haven University